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Head of Product Design

Full time
San Francisco


This role encompasses using human-centered design principles to create a socially-driven user interface and experience. Taking an isometric low-poly approach, you’ll be designing game scenes, social media-like interfaces, user profiles, financial interfaces, and application content aligned with the GameFi brand and storyline. This role also encompasses the strategic vision associated with a product manager – the ability to work with the GameFi product team and Chief Executive Officer on user feedback, product requirements, roadmapping, and strategy.


  • Solid knowledge and experience with human-centered software product design
  • Strong experience with Blender, Maya, or similar software
  • Knowledge of game design (Unity/Unreal Engine a big plus)
  • Animation experience (both product and marketing content)
  • Ability to pick up new concepts and improve skills on the fly
  • Intuition for creating sticky, addictive designs and user experience flows

Soft Skills

  • Self-motivated and flexible; comfortable with uncertainty
  • Able to challenge ideas and founders, likes a fast-paced environment
  • Passion for games and creating fun, addictive user experiences

Hours expected per week
50-60 hours/week

Above all else, you’ll get the chance to lead product development alongside our tight-knit founding team, with experience selling two AI patents to Microsoft, winning a gold medal at the International Olympiad in Informatics, and scaling/exiting a development agency with 15+ employees while at Harvard. We also all work together in-person in our downtown SF office, located just blocks from Union Square. Industry-standard salaried compensation plus equity.

The Application Process
Please send the following info to

  • Resume or LinkedIn (please include your portfolio)
  • Examples of game designs, Blender/Maya projects, or other interesting projects
  • In lieu of a cover letter, please include a 2-4 sentence answer to the following: what’s the best “hack” you’ve come up with? It does not need to be technical.

From there, we’ll loop back around with the next steps (an interview and take-home implementation task).

Want to learn more? Set up some time to chat!

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